~Genesia

A Mini Tutorial  -  By Simon Burrows



`So, you  got stuck on Genesia did you?  Well, perhaps this little
`step-through tutorial  for  beginners  (or  lamers)  might  help!
`Obviously this  is a very regimental and basic method of play, so
`once you've  mastered the  play interface and the control system,
`you can  begin to  develop your  own plans and strategies to beat
`off your neighbours in style!...



~`                *               *               *



`For those  of you  who really  are thick,  lets just  go over the
`icons before we start....


`     Hourglass  -  Click on top of this to end your go.
`          Disk  -  To save and load games.
`         Globe  -  To see a view of the whole land.
`      3D Graph  -  To see statistics about resources, morale etc.
`Hammer & Anvil  -  To build things  (eg, walls, barracks etc.).
`          Bomb  -  To destroy things.
`
`   Arm & Sword  -  To find battles.
`Single Soldier  -  To find armies.
`         Wagon  -  To find your wagons.
`        Cannon  -  To find your cannons.
`          Boat  -  To find your boats.
`       Balloon  -  To find your balloons.


`First of  all we  need to  assign  your  inhabitants  to  various
`trades.   To do  this, click  on the  brown flag icon to open the
`trade window.   From  here you can drag your various residents to
`the different trades.

`Start with  an architect.   Use  him to  build first some fields,
`then a  warehouse, a  drill  and  a  well.  By  clicking  on  the
`construction icon,  you'll  be  presented  with  a  list  of  the
`constructions you can build, and what resources they will use up.
`It's worth remembering that if you leave an architect alone, they
`will come  up with  more and more houses, using up valuable wood.
`Since there  is a  great need for your warehouse, well and drill,
`therefore, building these first will ensure you still have enough
`resources left to construct them!

`Empty houses  and food-filled warehouses draw inhabitants to your
`settlement like  a magnet,  so keep  your architect busy to start
`attracting interest.

`Make your  first settler  a farmer,  then choose a woodsman and a
`carpenter as soon as more people arrive.  Next, build a workshop,
`then assign the job of inventor to one of your settlers and he'll
`start inventing  there.   In a  little while,  your inventor will
`invent a  wagon.  Make  yourself a blacksmith, then get him/her to
`build one of these vehicles for you.

`Now you have the wagon, build a shop to sell spare goods from the
`warehouse.   Next, build  a barracks  to generate  some  soldier-
`settlers so  you can  seize neighbouring  land later,  and then a
`temple to  boost morale.   Low  morale is presented to you in the
`form of  settlers saying  "I'm sick  and tired  of this  piece of
`land!".

`Now start  to build  cannons.  Also, start constructing workshops
`on other lands so you can have more than one project being worked
`on at the same time by your inventors.  Its important to invent a
`lightening rod  to stop  summer storm  damage, and  make sure you
`research cold  and plague  as well.  Don't research other disease
`unless you  feel  you  need  to,  as  it  is  more  important  to
`concentrate on the attacking inventions  -  cannons and balloons.

`Make sure  that, when  building drills,  they  are  not  next  to
`houses, but  on the  top of  hills instead,  since the noise does
`little for  your popularity.   Watch  out for  low  morale  among
`soldiers, and if you find this is the case, take them back to the
`barracks, discharge  them, prey for them, then recruit them again
`-  that normally does the trick!!

`Start thinking  about bows  fairly early,  as these  are great as
`defense against  balloons.   Also, make sure you capture an enemy
`cannon with two troops for success.

`During combat,  make sure you save before you make a move.  Also,
`ensure that  you have  enough action  points to reach and destroy
`your enemy  on one  turn, otherwise  you'll get  stranded on your
`opponent's  turn.   If  you  don't  have  enough  action  points,
`retreating may be the only sensible strategy.

`When the  season comes  around to  winter, turn all your settlers
`except specialists  and architects working on specific buildings,
`into inventors.  Change them only to blacksmiths when needed.  If
`you leave  any settlers  as any  of the  other trades,  they will
`accomplish nothing over the cold season.



~`Got That???


`                         
~`                          SIMON BURROWS
`                         

This Article Copyright 1995 of Simon Burrows.
Written for Cheet Sheets Magazine.
